Tuesday, October 15, 2013

The Disney Project Podcast--Episode 12: Yesterland Park

Friend of The Disney Project Jeff Heimbuch returns to debate an interesting topic: would an actual "Yesterland Park" work? Keith and Jeff discuss the pros and cons of creating an entire Disney Park consisting of both extinct and never-realized attractions, while also offering up a practical solution for Disney's current theme parks.


Your listening options are iTunes, the direct podcast’s page, or via the window below. Enjoy!


1 comment:

  1. I've thought about a "yeterland" stule park for years, and you don't just do it as an amalgamation of only rides that have been taken out, you do it as a Magic Kingdom Style park and you put is somewhere that does not have one, like Texas, or perhaps brazil, you do have to do a Main Street, but perhaps you can use a lot of unrealized concepts for Main Street, Like the Idea that the Haunted Mansion would be on a side street off Main Street, and be to the walkthrough version never built, using a combination of gags used in the final vernon, but mostly stuff that never made it in, I've been reading a lot of the "long Forgotten" blog and of course you'd have do do at least 2 copies, but really it probably would be best to use 4 copies after all you're using stretch rooms to begin with as elevators so you can stack two copies on top of each other then mirror that on the other side. You need to have a liberty square because inside the building that looks like the hall of presidents you are really going to have America Sings. In Tomorrowland you use the "unbuilt concepts" idea to have the space mountain where the sleds come outside but in semi covered tubes so you can still run it in inclement weather, you have the flying saucers but it will work better here than in cars land because you will have both arms that automatically pull the saucers back to the sides for load and unload, and more importantly you can do 2 or 4 of these, I'd say do 4 because if the line is short folks will do multiple rides per day, also the flying saucers can have "ribs" around them so the beach balls wont hit the riders but you can still reach out and grab them, similarly the ribs will be echoed in a design to make folks think of a domed city around the perimiter of each arena so the balls won't hit outside guests. The Natures Wonderland/Rainbow caverns train will be adjacent to Thunder Mesa, and the Rainbow Caverns will be visible from BOTH the mine Natures Wonderland train AND Western river expedition, if you want to have a Discovery Bay then Tomorrowland and Frontierland should be perhaps on the same side of the park so that it can be in-between a sort of Discoveryland of it's own, The Carousel of progress and horizons should be next to each other and the giant recreation of the progress city model should be in between, perhaps there could be both a sidewalk past one side of the model sort of splitting in in two and above from the other side you could see it from the Peoplemover/Rocket Rod, during one of its slow sections either before or after the banked turns circle vision may be past its time as an attraction but what about a few giant round dining rooms for a counter service restaurant, that would show the "Circle Vision film festival" Magic Carpet Round the World, America the Beautiful, and so on. Fantasyland is mostly unbuilt concepts with the three "replacements" that were originally planned for Florida (IE Mary Poppins for Peter Pan) plus you'd add Florida style toad (but go trackless, I mean doesn't this ride cry out for that!), and perhaps a few new concepts for old movies just to round it out. at one point jeff seemed to think western Mesa and some of the other concepts would clash, but no you just go bigger more land for the park from the get go, perhaps rather than making the rivers of america just longer, you do tributaries (which ends up making more islands or peninsulas.

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